Savely
Social accountability and shared progress would increase engagement and savings consistency. A/B testing in an iOS app
Role
UX Designer
timeline
Nov 2002- Dec 2022
Challenge
The study aimed to understand users’ saving habits and how they manage their money. We used a simple questionnaire covering four areas: mobile usage patterns, mobile-banking familiarity, money-management behavior, and awareness of their children’s spending. The goal was to get a high-level view of how they handle their finances.
Key findings
Users need a clearer picture of their cash flow—how income and expenses change over time.
Saving is a priority, and they want more control over family-related expenses.

Outcome & Consequence (critical learning)
The goal was to determine whether an incentive-driven app design could encourage users to save more. I developed two versions: Version A (Control A), a standard design, and Version B (Gamified Concepts), which incorporated gamified, incentive-driven elements. I applied the Octalysis framework, which is structured around eight core drives that influence user behaviour. These drives help shape the gamified elements to evoke specific emotions, guiding how users engage with the app.
What I tested
Leaderboards comparing savings progress
Family-based nudges encouraging collective saving behavior
Messaging framed around shared goals and visibility
Primary metrics
Savings setup completion
First-week activation


