Savely

Social accountability and shared progress would increase engagement and savings consistency. A/B testing in an iOS app

Role

UX Designer

timeline

Nov 2002- Dec 2022

Challenge

The study aimed to understand users’ saving habits and how they manage their money. We used a simple questionnaire covering four areas: mobile usage patterns, mobile-banking familiarity, money-management behavior, and awareness of their children’s spending. The goal was to get a high-level view of how they handle their finances.


Key findings

  • Users need a clearer picture of their cash flow—how income and expenses change over time.

  • Saving is a priority, and they want more control over family-related expenses.


Outcome & Consequence (critical learning)

The goal was to determine whether an incentive-driven app design could encourage users to save more. I developed two versions: Version A (Control A), a standard design, and Version B (Gamified Concepts), which incorporated gamified, incentive-driven elements. I applied the Octalysis framework, which is structured around eight core drives that influence user behaviour. These drives help shape the gamified elements to evoke specific emotions, guiding how users engage with the app.

What I tested

  • Leaderboards comparing savings progress

  • Family-based nudges encouraging collective saving behavior

  • Messaging framed around shared goals and visibility

Primary metrics

  • Savings setup completion

  • First-week activation



Next project